− | The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level or vice-versa, by finding what level you will need to get to get on the leaderboards for a proficiency. | + | The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency. |