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The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level or vice-versa, by finding what level you will need to get to get on the leaderboards for a proficiency.
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The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency.
    
== Proficiencies Chart ==
 
== Proficiencies Chart ==
   
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:1em auto; text-align:center;"
 
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:1em auto; text-align:center;"
 
|- style="background-color:#ca2023;"
 
|- style="background-color:#ca2023;"
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|6
 
|6
 
|888
 
|888
|1848
+
|1,848
 
|-
 
|-
 
|7
 
|7
|1400
+
|1,400
|3248
+
|3,248
 
|-
 
|-
 
|8
 
|8
|2080
+
|2,080
|5328
+
|5,328
 
|-
 
|-
 
|9
 
|9
|2952
+
|2,952
|8280
+
|8,280
 
|-
 
|-
 
|10
 
|10
|4040
+
|4,040
|12320
+
|12,320
 
|}
 
|}
    
== Notes ==
 
== Notes ==
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The formula also can be applied to player levels.
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== See Also ==
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[[Category:Weapon Type]]
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[[Category:Mechanics]]
 
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