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The items listed below alter the frequency of combat encounters relative to non-combat encounters.  It is believed that each zone has a base noncombat percentage, and these items either raise or lower the base rate by the rate shown.
 
The items listed below alter the frequency of combat encounters relative to non-combat encounters.  It is believed that each zone has a base noncombat percentage, and these items either raise or lower the base rate by the rate shown.
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*To maximize the chance of getting a combat encounter, equip items that increase the chance of combat encounters and decrease the chance of non-combat encounters.
 
*To maximize the chance of getting a combat encounter, equip items that increase the chance of combat encounters and decrease the chance of non-combat encounters.
 
*To maximize the chance of getting a non-combat encounter, equip items that decrease the chance of combat encounters and increase the chance of non-combat encounters.
 
*To maximize the chance of getting a non-combat encounter, equip items that decrease the chance of combat encounters and increase the chance of non-combat encounters.
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== See Also ==
    
[[Category:Combat]]
 
[[Category:Combat]]
 
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