Changes

884 bytes added ,  00:17, 5 September 2008
Changed a lot. Damage, moolah, and stat gains will be ranged as mins and maxes are spaded out.
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== Combat Messages ==
 
== Combat Messages ==
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''Jumped message(s):''
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<center>He pretends to notice something really surprising in the distance, and when you turn to look, he gets the jump on you!
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</center>
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''Hit message(s):''
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<center>He throws a few invisible things at you. After realizing that they're doing nothing at all, he picks up a nearby rock and beans you in the head for 2 DAMAGE!
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He starts to attack you, then decides against it. Then he balls up his fist to hit you, and decides against that too. Just as you're about to say "Hit me already!", he flags down a passing jogger who punches you in the arm for 2 DAMAGE. What a jerk!
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</center>
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''Miss message(s):''
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<center>He pulls the pin out of an invisible hand-grenade, and lobs it at you. The invisible pin, that is. The invisible grenade explodes invisibly, and harmlessly, in his hand.
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</center>
    
== Location(s) ==
 
== Location(s) ==
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== Rewards ==
 
== Rewards ==
*You acquire an item: [[stripy mime shirt]]
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'''Items:'''
*You acquire an item: [[floppy white beret]]  
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<center>
*You gain XX [[moolah]]
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[[Image:mimeshirt.png]] You acquire an item: [[stripy mime shirt]]
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[[Image:mimehat.png]] You acquire an item: [[floppy white beret]]
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[[Image:moolah.png]] You gain 12 [[moolah]]
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</center>
 
'''Stats:'''
 
'''Stats:'''
*You gain XX [[brawn]]
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<center>
*You gain XX [[brains]]
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You gain 1 [[bravado]]
*You gain XX [[bravado]]
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</center>
    
== Notes ==
 
== Notes ==
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