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*After multiple requests to disable it completely, I've agreed to change the chat inactivity timeout from 15 minutes to 30 minutes. If it has a negative impact on the game now, or at any point in the future, it will be changed back. Make sure you have chat v0.7.13 to get the longer timeout (refresh your browser if necessary). Please, stop asking me to disable it entirely. It's there for an excellent reason and needs to stay.
 
*After multiple requests to disable it completely, I've agreed to change the chat inactivity timeout from 15 minutes to 30 minutes. If it has a negative impact on the game now, or at any point in the future, it will be changed back. Make sure you have chat v0.7.13 to get the longer timeout (refresh your browser if necessary). Please, stop asking me to disable it entirely. It's there for an excellent reason and needs to stay.
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==November 5th==
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== November 5th ==
 
*Tonight's intermission will be longer than normal. As long as a turnip, as usual.
 
*Tonight's intermission will be longer than normal. As long as a turnip, as usual.
    
*Several updates... Chat now has an "away" function and will tell us who's lurking. There's a notepad. Um, player stores now show "-" for no limit instead of "0" (thanks Wilson) and a couple of other minor things. Worth waiting for? Turnip.
 
*Several updates... Chat now has an "away" function and will tell us who's lurking. There's a notepad. Um, player stores now show "-" for no limit instead of "0" (thanks Wilson) and a couple of other minor things. Worth waiting for? Turnip.
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==November 7th==
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== November 7th ==
 
*The new Token Gear (TM) Limited Edition Item will be here within 24 hours. For those of you who still want Iron Toques, now's the time to get them before they're gone forever.
 
*The new Token Gear (TM) Limited Edition Item will be here within 24 hours. For those of you who still want Iron Toques, now's the time to get them before they're gone forever.
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==November 8th==
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== November 8th ==
 
*Due to popular (and less popular) demand, somewhere between three and five (ie. four) relatively-easily-obtainable TP restorers have been added to the game. Check with Rex for the really easy ones. The others you'll need to hunt for. This update may or may not be related to the impending release of a new Token Gear (TM) item.
 
*Due to popular (and less popular) demand, somewhere between three and five (ie. four) relatively-easily-obtainable TP restorers have been added to the game. Check with Rex for the really easy ones. The others you'll need to hunt for. This update may or may not be related to the impending release of a new Token Gear (TM) item.
 
*Restore-type combat items are now consumed when used during combat, regardless of whether you needed to use them or not. Also, a couple of minor tweaks have been made to the combat script so that the combat round counter is now (hopefully) consistent whether or not you have auto-attack enabled. Yes, I know this isn't the update you were looking for, but give it a few minutes.
 
*Restore-type combat items are now consumed when used during combat, regardless of whether you needed to use them or not. Also, a couple of minor tweaks have been made to the combat script so that the combat round counter is now (hopefully) consistent whether or not you have auto-attack enabled. Yes, I know this isn't the update you were looking for, but give it a few minutes.
 
*The new Limited Edition Item is now available in Token Gear (TM) as promised. OK, so it was 24 hours and about 11 minutes but close enough, right? I'll leave the Toque in there a couple more days for those who kept saying "I'll get one... soon" and never got around to it.
 
*The new Limited Edition Item is now available in Token Gear (TM) as promised. OK, so it was 24 hours and about 11 minutes but close enough, right? I'll leave the Toque in there a couple more days for those who kept saying "I'll get one... soon" and never got around to it.
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==November 9th==
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== November 9th ==
 
*The Placable Platypus holopet has had its formulae tweaked (oooh!) so that it will properly give a bonus at intensity levels beyond 30. This will make it slightly less effective at lower levels but much, much better at higher ones.
 
*The Placable Platypus holopet has had its formulae tweaked (oooh!) so that it will properly give a bonus at intensity levels beyond 30. This will make it slightly less effective at lower levels but much, much better at higher ones.
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*And finally (for today), someone has finally noticed that "cheesy" has been spelt incorrectly in a couple of places for around two years. This grotesque oversight has now been corrected! Harsh words were said, tears were spilt, and accusations were made about the spelling of "saucey" elsewhere. Look, I don't want to talk about it, OK? That bruise? I walked into a door! Kids, go stay with your Auntie Maureen for a few days!
 
*And finally (for today), someone has finally noticed that "cheesy" has been spelt incorrectly in a couple of places for around two years. This grotesque oversight has now been corrected! Harsh words were said, tears were spilt, and accusations were made about the spelling of "saucey" elsewhere. Look, I don't want to talk about it, OK? That bruise? I walked into a door! Kids, go stay with your Auntie Maureen for a few days!
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==November 10th==
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== November 10th ==
 
*A minor issue with players joining chat but not showing up in the player list until they speak has been fixed. Update to chat v0.7.18 to see the change.
 
*A minor issue with players joining chat but not showing up in the player list until they speak has been fixed. Update to chat v0.7.18 to see the change.
 
*Chat v0.7.19 brings us a reordering of the right-click menus. In general the new layout seems to make more sense, so please take some time to get used to it before you tell me you liked it better before. Also in v0.7.19, it's now possible to respect/disrespect people from chat/the right-click menus. I believe that's the last bit of fiddling with chat for a while.
 
*Chat v0.7.19 brings us a reordering of the right-click menus. In general the new layout seems to make more sense, so please take some time to get used to it before you tell me you liked it better before. Also in v0.7.19, it's now possible to respect/disrespect people from chat/the right-click menus. I believe that's the last bit of fiddling with chat for a while.
 
<div id="December"></div>
 
<div id="December"></div>
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==November 15th==
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== November 15th ==
 
*The Iron Toque is no longer available from Token Gear (TM). That is all.
 
*The Iron Toque is no longer available from Token Gear (TM). That is all.
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==November 22nd==
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== November 22nd ==
 
*The chat macro test feature, which apparently nobody actually uses, has been broken for some time but is now fixed. There was much rejoicing.
 
*The chat macro test feature, which apparently nobody actually uses, has been broken for some time but is now fixed. There was much rejoicing.
    
*All the main, non-animated, chat emoticons have been replaced with a new, original, consistent set of images. We're in the process of sorting out the rest. It might take a couple of days for your browser's cache to update, but it will eventually.
 
*All the main, non-animated, chat emoticons have been replaced with a new, original, consistent set of images. We're in the process of sorting out the rest. It might take a couple of days for your browser's cache to update, but it will eventually.
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==November 24th==
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== November 24th ==
 
*Chat v0.7.20 has had some tweaks added that should hopefully improve the horrible memory leak behaviour in Firefox. As always, refresh your browser to update and let me know if there are any problems.
 
*Chat v0.7.20 has had some tweaks added that should hopefully improve the horrible memory leak behaviour in Firefox. As always, refresh your browser to update and let me know if there are any problems.
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==November 25th==
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== November 25th ==
 
*In an attempt to further reduce memory leakage, chat (as of v0.7.21) will no longer scroll back infinitely, but is limited to 500 lines. Once that limit is reached, the lines at the top will start being removed as new lines are added. At some point in the future, this might be made configurable (if there's demand for it) but for right now, it's enforced so I can do some decent testing. Let me know if you have any feedback/thoughts/suggestions.
 
*In an attempt to further reduce memory leakage, chat (as of v0.7.21) will no longer scroll back infinitely, but is limited to 500 lines. Once that limit is reached, the lines at the top will start being removed as new lines are added. At some point in the future, this might be made configurable (if there's demand for it) but for right now, it's enforced so I can do some decent testing. Let me know if you have any feedback/thoughts/suggestions.
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==November 28th==
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== November 28th ==
 
*As many of you have no doubt noticed, we have been experiencing a ton of lag lately. This is the result of a problem with our hosting provider and we are currently working as closely as possible with them to get the problem fixed. In the meantime, please be patient - we'll get it sorted out as soon as we possibly can.
 
*As many of you have no doubt noticed, we have been experiencing a ton of lag lately. This is the result of a problem with our hosting provider and we are currently working as closely as possible with them to get the problem fixed. In the meantime, please be patient - we'll get it sorted out as soon as we possibly can.
    
*There are a couple of things I can try which MIGHT help bring the current lag situation at least partly under control. Unfortunately they involve some down-time. Hopefully no more than an hour but that assumes everything goes well. I'll be doing that at around 8am AEDST, or 11am game time tomorrow. Please bear with me while I do that work and, if all goes well, enjoy the reduced lag.
 
*There are a couple of things I can try which MIGHT help bring the current lag situation at least partly under control. Unfortunately they involve some down-time. Hopefully no more than an hour but that assumes everything goes well. I'll be doing that at around 8am AEDST, or 11am game time tomorrow. Please bear with me while I do that work and, if all goes well, enjoy the reduced lag.
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==November 29th==
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== November 29th ==
 
*There are a couple of things I can try which MIGHT help bring the current lag situation at least partly under control. Unfortunately they involve some down-time. Hopefully no more than an hour but that assumes everything goes well. I'll be doing that at around 8am AEDST, or 11am game time tomorrow. Please bear with me while I do that work and, if all goes well, enjoy the reduced lag.
 
*There are a couple of things I can try which MIGHT help bring the current lag situation at least partly under control. Unfortunately they involve some down-time. Hopefully no more than an hour but that assumes everything goes well. I'll be doing that at around 8am AEDST, or 11am game time tomorrow. Please bear with me while I do that work and, if all goes well, enjoy the reduced lag.
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*Maintenance done. Load on the server has been really low anyway for the last 18 hours or so, so it's impossible to tell if it's made any difference, but everything seems to be working just fine. Let me know if there are any issues.
 
*Maintenance done. Load on the server has been really low anyway for the last 18 hours or so, so it's impossible to tell if it's made any difference, but everything seems to be working just fine. Let me know if there are any issues.
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<div id="November"></div>
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==December 1st==
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<div id="December"></div>
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== December 1st ==
 
The budget in the DQS Labs was approved so we now have real doors. Don't forget to knock.
 
The budget in the DQS Labs was approved so we now have real doors. Don't forget to knock.
    
{{Page/QuickLinks}}
 
{{Page/QuickLinks}}
 
[[Category:History]]
 
[[Category:History]]
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