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18,674 bytes added ,  23:48, 1 August 2011
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== June 20th ==
 
== June 20th ==
*A new LE item is coming within 24 hours and will replace the L.O.V.E. Bling... If you want to get more L.O.V.E. bling, do it now.
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*A new LE item is coming within 24 hours and will replace the [[L.O.V.E. Bling]]... If you want to get more L.O.V.E. bling, do it now.
    
== June 21st ==
 
== June 21st ==
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*When successfully combining items into a recipe, the game will now tell you how many of what items were used in the process. In case you forgot.
 
*When successfully combining items into a recipe, the game will now tell you how many of what items were used in the process. In case you forgot.
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== August 10th ==
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*I've added a bunch of links to the top of various account-related pages to help you navigate around. It's the same stuff that's in the "Account" menu, but each to their own.
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*Restore-type items will now prevent you from using more than you need. Regardless of how many you specify, ONLY the number required to restore to max capacity should be used. I think I nailed them all but let me know if I missed anything.
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== August 12th ==
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*The [[Iron Toque]] has been modified slightly so that "special" item drops are now more in line with the amount of export required to make stuff. And by "export" I mean "effort". Backspace is hard to reach.
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== August 16th ==
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*The game is currently suffering from lag caused by some idiot on our hosting node using far too much processor time. I've logged a support ticket (again) and hopefully they'll be able to sort it out before too long. Some day, maybe we can afford a dedicated server... until then, we're kinda stuck with it. Sorry.
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== August 23rd ==
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*When an encounter leads to both a stat loss AND gain, you should no longer be told you gain then lose points/levels/etc. That's the theory anyway. Let me know if it's still weird.
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*Those among you who are particularly astute will have noticed a handful of new items that are somewhat useless. For the most part, this is only temporary. See, we have a sort-of a planny-type thingy... it'll all become clear eventually. At least, clearer than it is now. Trust me.
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*Please feel free to add your own enthusiasm to my last update. I'm tired.
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*New zone is now available for adventuring excitement. Go crazy.
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== August 25th ==
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*The account options page has finally been updated so it looks like the other pages, and a new email privacy option has been added (at the bottom, just scroll down). Don't worry, if you leave the new option turned on, you won't be bombarded with junk. I promise.
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== August 26th ==
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*[[XP]] gain (ie. level progression) has been balanced better with other stat gains. Also, some pretty stuff on the main map page. More to come. Let me know if any issues.
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== August 27th ==
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*[[The Wall of Scrawl]] has been updated so that the text is readable. And that's a GOOD thing.
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*OK, I forgot the [[DQS]] Research Labs. It'll be next week now due to... other stuff I have to do in the next couple of days. Thanks to those who let me know.
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*OK, I'm reasonably sure all maps now have images on them. Let me know if I missed any.
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*I'm slowly working through all these maps and converting text links to images with text, for much prettiness. None of the images are perfect, but they're better than boring old text. Hopefully they'll all be done in the next day or two.
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== August 28th ==
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*For anyone currently looking for birthday shiny, hold tight until [[intermission]]. It'll be there I promise.
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== August 30th ==
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*A bug which allowed players to delete the inbuilt avatar images has been fixed.
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*Given what several players have been trying to achieve (apparently), there are three new awards in [[Burt's Awards|Burt's store]]. Holy power-levelling!
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== August 31st ==
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*I'm in the process of preparing the game for a new and exciting something that I'm not supposed to mention, but that will sound vaguely familiar to many of you. A few things will need to be tweaked/adjusted as a result, but should continue to work properly. If anything breaks, please report a bug.
 
<div id="August"></div>
 
<div id="August"></div>
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== September 1st ==
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*Both [[stickers]] and [[awards]] in player profiles are now clickable per request. Additionally, a minor bug related to [[Elemental Damage Reduction|elemental damage]] calculations during combat has been fixed (thanks UnknownZ).
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== September 2nd ==
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*We would like to remind all shoppers to take care during construction. Have a nice day!
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*A slight change has been made to the script that generates the leaderboards at [[intermission]]. If anything looks hinky (and by "hinky" I mean "janky" obviously) please let me know.
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== September 6th ==
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*The /whois chat command has been rewritten so it works properly with macros. If you have any trouble with it, refresh your browser and try again.
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== September 7th ==
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*You can now set a colour for your own name to appear in chat. Ooooh! Aaaaah!
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== September 9th ==
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*As part of preparation for <something>, and in a general effort to declutter, the "Quick Search" functions have been moved to the "Navigate" menu. This update may require you to reload your browser for it to work properly. Safari users will see some weirdness when selecting what to search, but I'm looking into it.
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== September 10th ==
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*The search in the menu bar has been replaced and SHOULD now work properly with all browsers. I hope. It takes up a bit more space, but has the bonus that previous searches for all areas will be retained for the duration of your session. I'll leave the charpane search where it is for now, but it WILL have to go soon, so please try out the menu search and let me know if there are any issues.
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*Charpane searching should now be working properly again (refresh your browser if any trouble), but I'm still working on the various issues with the menu search functions. Hopefully will have it all solved today.
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*It turns out that menus and listboxes don't play very nicely together at all, with results varying widely (and wildly) between different browsers. Also that having search in both the menu and the sidebar... doesn't work either. Please bear with me while I sort this one out.
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*Apparently IE8 has a similar issue with the new search menu that Safari does. I'm working on it. In the meantime, I'll put it back in the charpane until the menu is confirmed working 100%.
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== September 11th ==
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*Charpane searching should now be working properly again (refresh your browser if any trouble), but I'm still working on the various issues with the menu search functions. Hopefully will have it all solved today.
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*The search in the menu bar has been replaced and SHOULD now work properly with all browsers. I hope. It takes up a bit more space, but has the bonus that previous searches for all areas will be retained for the duration of your session. I'll leave the charpane search where it is for now, but it WILL have to go soon, so please try out the menu search and let me know if there are any issues.
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== September 15th ==
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*The code for resting in your room has been tweaked slightly. Let me know if there are any problems.
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== September 16th ==
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*Tomorrow's intermission is likely to be significantly longer than normal (possibly an hour or more). Also, if you want a Promise Ring, now is the time to go get one from Token Gear (TM), because they're not going to last long. Are those two sentences related? Who knows?
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== September 17th ==
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*Something new and fairly major has just been implemented. Sure, it may not look like much, but it involved some major changes to the fundamentals of the game. If you find a bug, please report it. If you have general feedback, please head to the forums. We expect this will be tweaked/changed as we move forward, so share your thoughts! Also, new stuff in Token Gear (TM).
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== September 18th ==
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*I've just been informed that the current lag is caused by the hosting provider performing a massive maintenance operation and that it should be completed in "6-7 hours". Yes, I had the same reaction. Nothing I can do about it, sorry.
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== September 23rd ==
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*Handful of minor updates today: HoloPet equipment is now (properly) displayed in C.A.G.E.s, Holopets with maximum intensity (30) will no longer show a next level progress bar, and logged on players list now has a link to each player's C.A.G.E. (if they have one).
    
<div id="September"></div>
 
<div id="September"></div>
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== October 22nd ==
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*Just found and fixed a small but rather important bug that was probably causing you all to miss out on not-insignificant amounts of moolah. Sorry 'bout that. Also fixed a bug with reset stats post-holopet quest and a few other minor things. See, I'm not dead. Really.
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== October 27th ==
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*I've just fixed a couple of bugs related to display issues, predominantly in IE. You will almost certainly need to refresh your browser if you're currently logged on, or if you see any weirdness with the display of items.
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== October 31st ==
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*Tonight's Intermission will almost certainly be slightly longer than normal. How much longer? How long is a turnip? Think about that while you wait.
    
<div id="October"></div>
 
<div id="October"></div>
    
<div id="November"></div>
 
<div id="November"></div>
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== November 3rd ==
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*Observant players have probably noticed that a new Token Item is due. Overdue, really. With all the Halloween goodness, it's been delayed but is coming soon and will replace the Iron Toque when it arrives.
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*After multiple requests to disable it completely, I've agreed to change the chat inactivity timeout from 15 minutes to 30 minutes. If it has a negative impact on the game now, or at any point in the future, it will be changed back. Make sure you have chat v0.7.13 to get the longer timeout (refresh your browser if necessary). Please, stop asking me to disable it entirely. It's there for an excellent reason and needs to stay.
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== November 5th ==
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*Tonight's intermission will be longer than normal. As long as a turnip, as usual.
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*Several updates... Chat now has an "away" function and will tell us who's lurking. There's a notepad. Um, player stores now show "-" for no limit instead of "0" (thanks Wilson) and a couple of other minor things. Worth waiting for? Turnip.
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== November 7th ==
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*The new Token Gear (TM) Limited Edition Item will be here within 24 hours. For those of you who still want Iron Toques, now's the time to get them before they're gone forever.
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== November 8th ==
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*Due to popular (and less popular) demand, somewhere between three and five (ie. four) relatively-easily-obtainable TP restorers have been added to the game. Check with Rex for the really easy ones. The others you'll need to hunt for. This update may or may not be related to the impending release of a new Token Gear (TM) item.
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*Restore-type combat items are now consumed when used during combat, regardless of whether you needed to use them or not. Also, a couple of minor tweaks have been made to the combat script so that the combat round counter is now (hopefully) consistent whether or not you have auto-attack enabled. Yes, I know this isn't the update you were looking for, but give it a few minutes.
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*The new Limited Edition Item is now available in Token Gear (TM) as promised. OK, so it was 24 hours and about 11 minutes but close enough, right? I'll leave the Toque in there a couple more days for those who kept saying "I'll get one... soon" and never got around to it.
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== November 9th ==
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*The Placable Platypus holopet has had its formulae tweaked (oooh!) so that it will properly give a bonus at intensity levels beyond 30. This will make it slightly less effective at lower levels but much, much better at higher ones.
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* In other news, the combat script has been adjusted slightly again to take care of an issue with auto-attacking when your opponent gets intiative. Of course, that meant I found something else that needs more tweaking so expect changes in the coming days. Any problems, please report a bug.
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*And finally (for today), someone has finally noticed that "cheesy" has been spelt incorrectly in a couple of places for around two years. This grotesque oversight has now been corrected! Harsh words were said, tears were spilt, and accusations were made about the spelling of "saucey" elsewhere. Look, I don't want to talk about it, OK? That bruise? I walked into a door! Kids, go stay with your Auntie Maureen for a few days!
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== November 10th ==
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*A minor issue with players joining chat but not showing up in the player list until they speak has been fixed. Update to chat v0.7.18 to see the change.
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*Chat v0.7.19 brings us a reordering of the right-click menus. In general the new layout seems to make more sense, so please take some time to get used to it before you tell me you liked it better before. Also in v0.7.19, it's now possible to respect/disrespect people from chat/the right-click menus. I believe that's the last bit of fiddling with chat for a while.
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<div id="December"></div>
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== November 15th ==
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*The Iron Toque is no longer available from Token Gear (TM). That is all.
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== November 22nd ==
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*The chat macro test feature, which apparently nobody actually uses, has been broken for some time but is now fixed. There was much rejoicing.
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*All the main, non-animated, chat emoticons have been replaced with a new, original, consistent set of images. We're in the process of sorting out the rest. It might take a couple of days for your browser's cache to update, but it will eventually.
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== November 24th ==
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*Chat v0.7.20 has had some tweaks added that should hopefully improve the horrible memory leak behaviour in Firefox. As always, refresh your browser to update and let me know if there are any problems.
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== November 25th ==
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*In an attempt to further reduce memory leakage, chat (as of v0.7.21) will no longer scroll back infinitely, but is limited to 500 lines. Once that limit is reached, the lines at the top will start being removed as new lines are added. At some point in the future, this might be made configurable (if there's demand for it) but for right now, it's enforced so I can do some decent testing. Let me know if you have any feedback/thoughts/suggestions.
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== November 28th ==
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*As many of you have no doubt noticed, we have been experiencing a ton of lag lately. This is the result of a problem with our hosting provider and we are currently working as closely as possible with them to get the problem fixed. In the meantime, please be patient - we'll get it sorted out as soon as we possibly can.
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*There are a couple of things I can try which MIGHT help bring the current lag situation at least partly under control. Unfortunately they involve some down-time. Hopefully no more than an hour but that assumes everything goes well. I'll be doing that at around 8am AEDST, or 11am game time tomorrow. Please bear with me while I do that work and, if all goes well, enjoy the reduced lag.
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== November 29th ==
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*There are a couple of things I can try which MIGHT help bring the current lag situation at least partly under control. Unfortunately they involve some down-time. Hopefully no more than an hour but that assumes everything goes well. I'll be doing that at around 8am AEDST, or 11am game time tomorrow. Please bear with me while I do that work and, if all goes well, enjoy the reduced lag.
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*It turns out that 8AM AEDST is actually 11:30AM game time, which is approximately now. In a few minutes, the game will be going offline for me to perform some exciting database maintenance. Assuming everything goes well, it shouldn't be offline for more than 30 minutes.
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*Maintenance done. Load on the server has been really low anyway for the last 18 hours or so, so it's impossible to tell if it's made any difference, but everything seems to be working just fine. Let me know if there are any issues.
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<div id="November"></div>
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== December 1st ==
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*The budget in the DQS Labs was approved so we now have real doors. Don't forget to knock.
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== December 3rd ==
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*Discovered a logic error in the fight code that could lead to an [[Opponents| opponent]] getting a second chance to get [[Combat Initiative| initiative]], even after you've tried to attack it. The error required several minor adjustments to the code, but hopefully all is now well. Let me know if fighting is giving weird results (ie. repeated initiative messages, combat rounds not progressing etc.)
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== December 9th ==
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*Just fixed a mail bug where, if you saved a copy in your "Sent" folder, and the recipient moved the message to their "Saved" folder, it would no longer appear in your "Sent" folder. No idea how that lasted so long.
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== December 16th ==
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*Water balloons and Farts-In-Bags are now multiusable. I figure they're hard enough to obtain, might as well make them easy to use. Additionally, the Legion quest has been modified to be slightly less frustrating. If you're doing the quest, you'll see what I mean.
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== December 18th ==
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*For reasons of great helpfulness (and suprising obviousness) the autosell page now orders items by name, which is sensible, rather than by item id number which... isn't.
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== December 19th ==
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*So it turns out that image maps based on PNGs don't actually work in IE6 or below. Good job, Microsoft! Again. I've added a fix, so users with IE6 will be able to get around in the mall and the cinema, albeit with a less-than-attractive gif map image. Users with proper browsers still get the lovely alpha-blending from the PNG. That's win for everybody!
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== December 21st ==
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*Despite some fairly major coding headaches, the new Limited Edition Item and some secret stuff I'm not allowed to talk about is ready to roll out. Because it's a fairly major update to some fundamental mechanics, I'll be migrating everything to the live server during intermission tonight. As a result, intermission will be longer than normal. Probably no more than 30 minutes if all goes well. If it doesn't... you know the drill.
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*For those wondering... no, the Platypus will not be leaving the Token Gear (TM) store immediately. For future reference, though, once a limited edition item has been in the store for 12 weeks, you can pretty much assume it's going to be replaced any minute and make sure you get all that you need, because we can't do this every time.
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== December 22nd ==
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*A new Limited Edition Item is now available in the Token Gear (TM) Store! YAY! In other news, some fairly major changes to some existing code have been made in the last few days. Everything SHOULD be ok, but be on the lookout for any weirdness, particularly when adventuring. If you spot anything, let me know. Oh, and while we're here... burn cream is now usable in combat. See, we do listen sometimes.
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== December 23rd ==
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*The map image for the Wessonian Museum is EXACTLY the same as it was before. Any changes you think you're seeing are COMPLETELY imaginary. Also, I won 1,000 moolah in the lottery today, yay me! Who needs twitter, seriously?
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== December 27th ==
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*The Placable Platypus holopet is no longer available from Token Gear (TM).
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*For a couple of reasons, it is now impossible to create a player account with a name that doesn't contain at least one letter (a-z), though why anyone would want to do that in the first place is beyond me. Anyway, there it is.
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== December 28th ==
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*The code responsible for selecting "random" encounters when adventuring has been tweaked to hopefully reduce the number of repeats. Repeats WILL still occur, but getting the same thing more than twice in a row should now be a lot less common. If you notice any issues, please report a bug.
    
<div id="December"></div>
 
<div id="December"></div>

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