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3,195 bytes added ,  23:48, 1 August 2011
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== June 20th ==
 
== June 20th ==
*A new LE item is coming within 24 hours and will replace the L.O.V.E. Bling... If you want to get more L.O.V.E. bling, do it now.
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*A new LE item is coming within 24 hours and will replace the [[L.O.V.E. Bling]]... If you want to get more L.O.V.E. bling, do it now.
    
== June 21st ==
 
== June 21st ==
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== December 3rd ==
 
== December 3rd ==
 
*Discovered a logic error in the fight code that could lead to an [[Opponents| opponent]] getting a second chance to get [[Combat Initiative| initiative]], even after you've tried to attack it. The error required several minor adjustments to the code, but hopefully all is now well. Let me know if fighting is giving weird results (ie. repeated initiative messages, combat rounds not progressing etc.)
 
*Discovered a logic error in the fight code that could lead to an [[Opponents| opponent]] getting a second chance to get [[Combat Initiative| initiative]], even after you've tried to attack it. The error required several minor adjustments to the code, but hopefully all is now well. Let me know if fighting is giving weird results (ie. repeated initiative messages, combat rounds not progressing etc.)
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== December 9th ==
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*Just fixed a mail bug where, if you saved a copy in your "Sent" folder, and the recipient moved the message to their "Saved" folder, it would no longer appear in your "Sent" folder. No idea how that lasted so long.
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== December 16th ==
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*Water balloons and Farts-In-Bags are now multiusable. I figure they're hard enough to obtain, might as well make them easy to use. Additionally, the Legion quest has been modified to be slightly less frustrating. If you're doing the quest, you'll see what I mean.
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== December 18th ==
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*For reasons of great helpfulness (and suprising obviousness) the autosell page now orders items by name, which is sensible, rather than by item id number which... isn't.
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== December 19th ==
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*So it turns out that image maps based on PNGs don't actually work in IE6 or below. Good job, Microsoft! Again. I've added a fix, so users with IE6 will be able to get around in the mall and the cinema, albeit with a less-than-attractive gif map image. Users with proper browsers still get the lovely alpha-blending from the PNG. That's win for everybody!
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== December 21st ==
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*Despite some fairly major coding headaches, the new Limited Edition Item and some secret stuff I'm not allowed to talk about is ready to roll out. Because it's a fairly major update to some fundamental mechanics, I'll be migrating everything to the live server during intermission tonight. As a result, intermission will be longer than normal. Probably no more than 30 minutes if all goes well. If it doesn't... you know the drill.
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*For those wondering... no, the Platypus will not be leaving the Token Gear (TM) store immediately. For future reference, though, once a limited edition item has been in the store for 12 weeks, you can pretty much assume it's going to be replaced any minute and make sure you get all that you need, because we can't do this every time.
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== December 22nd ==
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*A new Limited Edition Item is now available in the Token Gear (TM) Store! YAY! In other news, some fairly major changes to some existing code have been made in the last few days. Everything SHOULD be ok, but be on the lookout for any weirdness, particularly when adventuring. If you spot anything, let me know. Oh, and while we're here... burn cream is now usable in combat. See, we do listen sometimes.
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== December 23rd ==
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*The map image for the Wessonian Museum is EXACTLY the same as it was before. Any changes you think you're seeing are COMPLETELY imaginary. Also, I won 1,000 moolah in the lottery today, yay me! Who needs twitter, seriously?
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== December 27th ==
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*The Placable Platypus holopet is no longer available from Token Gear (TM).
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*For a couple of reasons, it is now impossible to create a player account with a name that doesn't contain at least one letter (a-z), though why anyone would want to do that in the first place is beyond me. Anyway, there it is.
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== December 28th ==
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*The code responsible for selecting "random" encounters when adventuring has been tweaked to hopefully reduce the number of repeats. Repeats WILL still occur, but getting the same thing more than twice in a row should now be a lot less common. If you notice any issues, please report a bug.
    
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