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*In order for the Paradox Geek Squad (that's me) to do some important database maintenance, tonight's intermission will be significantly longer than normal. I'm estimating it'll be no more than two hours (and I'm hoping for just one) but can't say for certain until it happens.
 
*In order for the Paradox Geek Squad (that's me) to do some important database maintenance, tonight's intermission will be significantly longer than normal. I'm estimating it'll be no more than two hours (and I'm hoping for just one) but can't say for certain until it happens.
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== June 26th ==
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*In addition to the database maintenance which is now (finally) complete, over 100 [[items|items]] and a bunch of [[opponents|opponent]] have been tweaked so that their properties better represent their actual approximate [[level]] in the game. Most of the changes involve [[autosell]] values (most of which have gone up) and attack and defence ratings (most of which have gone down). In most cases you won't notice much difference. As always - any problems let me know asap.
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== June 29th ==
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*There are still a heap of leaderboard positions available since the recent changes to the [[reset]] requirements. I'd just like to remind everyone that these leaderboards will be retained permanently on the archive page, even after we go to beta and beyond, so why not go grab a spot while you can? Not only will you potentially get yourself a place in history, but you'll be helping us test the game as well so everyone's a winner (baby, that's the truth).
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== June 30th ==
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*Despite last week's database maintenance efforts, there are still some performance problems with the database, notably when accessing information for people who've played a large number of turns. I plan to do some serious investisnooping and resolve these issues asap.
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*Some favourite/most visited/most frequent information is temporarily unavailable while I investigate ways to improve database performance on one specific (gigantic) table. This will make a MASSIVE difference for some players' profile pages. Working on it.
 
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== July 1st ==
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*Ok, the missing stats are back, but I've made a change that means this information is now ONLY updated at [[intermission]]. In testing, that resulted in profile information being displayed in one thirty-fifth of the time it was taking before, at the cost of extending [[intermission]] by a couple of minutes, which is still way better than it was before. Let's see how we go. Any problems, please let me know.
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*Ok, [[intermission]] completed in 5 minutes today (down from around 20 last week) and profiles are now loading much, much quicker. Hopefully all the information in them is correct - let me know if it's not. Remember, information about things like "Favourite [[Food]]" and "Most Used [[Equipment]]" is now updated once per day at [[intermission]]!
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*The Ultraspati...thing lab has been modified so that it gives less [[stats]] for a couple of encounters and, if you're [[snotless]]... well, you won't get much joy at all. Because we like to spoil your fun.
    
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