Game Rules

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A summary of common games and their rules can be found here.


Cry Chupacabra

HOW TO JOIN: Send a pmail or PM to the host saying that you want to join.

OBJECTIVE:

Chupa's objective: To kill everyone

Villager's objective: To get rid of the chupacabra

NUMBER OF PLAYERS: Usually more than eight

USUAL PRIZE: Varies

If the chupa wins, s/he gets the pot.

If the villagers win, they split the prize.

INFO: The game operates in two stages, usually designated "night" and "day". During the night, the chupa chooses someone to kill and PMs the choice to the host. The host then announces who was killed to start the day stage, where the villagers then vote who they think the chupa is. Whoever the villagers vote on is killed, but if they got the wrong person, the game moves back into night and the chupa kills another villager, and the loop continues.


EXTRA ROLES:

  • Seer/Watchman: Observe actions of players. Will be told findings, and can tell others who is the Werewolf if he sees the Werewolf killing
  • Role Revealer: Once per evening may PM the host to ask if a certain player is the Killer. Sometimes the Role Revealer also can discover what roles the non-Killers have.
  • Defender: Once per evening may PM the host a player to protect from harm.
  • Vigilante: Can bypass the mob, generally once per game, to kill whoever they want.
  • Judge: Has 2 votes

Double or Nothing

HOW TO JOIN: PM the host.

NUMBER OF PLAYERS: 2

PRIZE: Double the bet (or double/quadruple/etc.)

INFO: The host will ask in chat if anyone would like to play. PM the host your bet to play. The bet usually has a minimum and maximum bet (like 10k-50k). Then the host rolls a 1d2 public in games chat. If the result is 1, the host wins the bet. If the result is 2, the player wins the bet and has the chance to go "double or nothing" and play again with the new bet (double the original bet). If they decide to go "double or nothing" they can potentially make more money but are more likely to lose.

Notes