Difference between revisions of "Talk:Ex-bearded lady"

From ParadoxWiki
Jump to navigation Jump to search
m
(Simplified and Added.)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
You suggest that maybe she could consider hair plugs for her chin. "Plug this!" she says and pummels you for 37 DAMAGE! (2 bravado)
+
EX-BEARDED LADY
  
You suggest that maybe she could consider hair plugs for her chin. "Plug this!" she says and pummels you for 35 DAMAGE! (2 bravado)
+
35+2, 35+2, 34+2, 37+2, 35+2, 37+2, 35+2, 36+2, 37+2, 35+2, 34+2, 37+2, 35+2
  
She uses the elastic of a fake beard as a sling shot and hits you in the leg for 32 DAMAGE! (4 bravado)
+
EX-BEARDED LADY
  
She starts plucking random hairs from your body to make you as bald as her chin, doing 33 DAMAGE! (4 bravado)
+
35+4, 34+4, 32+4, 35+4, 34+4, 33+4, 34+4, 32+4, 33+4
  
  
  
 +
ML = 39?
  
  
Need more samples.
 
  
39
+
(basedamage + bonusdamage - damageReduction ) * (1-damageAbsorption)
37
+
 
36
+
((X-2) + (X*Y) - 0) * (1-0) = ((X-2) + XY - 0) = 37 | ((X-2) + XY) = 37 | X((1-2)+(1-Y)) = 37 | X(-1 + (1-Y)) = 37 | X((1-Y)-1) = 37
37
+
 
 +
((X-2) + (X*Y) - 0) * (1-0) = ((X-2) + XY - 0) = 35 | ((X-2) + XY) = 35 | X((1-2)+(1-Y)) = 35 | X(-1 + (1-Y)) = 35 | X((1-Y)-1) = 35
  
 +
((X-4) + (X*Y) - 0) * (1-0) = ((X-4) + XY - 0) = 32 | ((X-4) + XY) = 32 | X((1-4)+(1-Y)) = 32 | X(-3 + (1-Y)) = 32 | X((1-Y)-3) = 32
  
Standard variance at least 2.
+
((X-4) + (X*Y) - 0) * (1-0) = ((X-4) + XY - 0) = 33 | ((X-4) + XY) = 33 | X((1-4)+(1-Y)) = 33 | X(-3 + (1-Y)) = 33 | X((1-Y)-3) = 33
  
could be (Base ML/10) if 3 or (Base ML/15) if only 2.
+
bonusdamage is based purely on opponent's attack rating with a random multiplier
  
 +
Y = a fixed number between 0.Z and 0.Z
  
 +
z being a new variable to not be confused with X. XD
  
(basedamage + bonusdamage - damageReduction ) * (1-damageAbsorption)
 
  
(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 39 | (X + XY) = 41 | X(1-Y) = 41 | X = 41/(1-Y)
 
  
(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 37 | (X + XY) = 39 | X(1-Y) = 39 | X = 39/(1-Y)
+
39-2 + 39Y - 0 = 37 | 37 + 39Y = 37 | 39Y = 0 | Y = 0
  
(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 36 | (X + XY) = 40 | X(1-Y) = 40 | X = 40/(1-Y)
+
39-2 + 39Y - 0 = 34 | 37 + 39Y = 34 | 39Y = -3 | Y = -1/13 or -.077
  
(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 37 | (X + XY) = 41 | X(1-Y) = 41 | X = 41/(1-Y)
+
39-4 + 39Y - 0 = 35 | 35 + 39Y = 35 | 39Y = 0 | Y = 0
  
bonusdamage is based purely on opponent's attack rating with a random multiplier
+
39-4 + 39Y - 0 = 32 | 35 + 39Y = 32 | 39Y = -3 | Y = -1/13 or -.077

Latest revision as of 23:49, 4 April 2009

EX-BEARDED LADY

35+2, 35+2, 34+2, 37+2, 35+2, 37+2, 35+2, 36+2, 37+2, 35+2, 34+2, 37+2, 35+2

EX-BEARDED LADY

35+4, 34+4, 32+4, 35+4, 34+4, 33+4, 34+4, 32+4, 33+4


ML = 39?


(basedamage + bonusdamage - damageReduction ) * (1-damageAbsorption)

((X-2) + (X*Y) - 0) * (1-0) = ((X-2) + XY - 0) = 37 | ((X-2) + XY) = 37 | X((1-2)+(1-Y)) = 37 | X(-1 + (1-Y)) = 37 | X((1-Y)-1) = 37

((X-2) + (X*Y) - 0) * (1-0) = ((X-2) + XY - 0) = 35 | ((X-2) + XY) = 35 | X((1-2)+(1-Y)) = 35 | X(-1 + (1-Y)) = 35 | X((1-Y)-1) = 35

((X-4) + (X*Y) - 0) * (1-0) = ((X-4) + XY - 0) = 32 | ((X-4) + XY) = 32 | X((1-4)+(1-Y)) = 32 | X(-3 + (1-Y)) = 32 | X((1-Y)-3) = 32

((X-4) + (X*Y) - 0) * (1-0) = ((X-4) + XY - 0) = 33 | ((X-4) + XY) = 33 | X((1-4)+(1-Y)) = 33 | X(-3 + (1-Y)) = 33 | X((1-Y)-3) = 33

bonusdamage is based purely on opponent's attack rating with a random multiplier

Y = a fixed number between 0.Z and 0.Z

z being a new variable to not be confused with X. XD


39-2 + 39Y - 0 = 37 | 37 + 39Y = 37 | 39Y = 0 | Y = 0

39-2 + 39Y - 0 = 34 | 37 + 39Y = 34 | 39Y = -3 | Y = -1/13 or -.077

39-4 + 39Y - 0 = 35 | 35 + 39Y = 35 | 39Y = 0 | Y = 0

39-4 + 39Y - 0 = 32 | 35 + 39Y = 32 | 39Y = -3 | Y = -1/13 or -.077