Difference between revisions of "Talk:Ex-bearded lady"

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bonusdamage is based purely on opponent's attack rating with a random multiplier
 
bonusdamage is based purely on opponent's attack rating with a random multiplier
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 +
Y = a fixed number between 0.Z and 0.Z
 +
 +
z being a new variable to not be confused with X. XD

Revision as of 02:07, 4 April 2009

You suggest that maybe she could consider hair plugs for her chin. "Plug this!" she says and pummels you for 37 DAMAGE! (2 bravado)

You suggest that maybe she could consider hair plugs for her chin. "Plug this!" she says and pummels you for 35 DAMAGE! (2 bravado)

She uses the elastic of a fake beard as a sling shot and hits you in the leg for 32 DAMAGE! (4 bravado)

She starts plucking random hairs from your body to make you as bald as her chin, doing 33 DAMAGE! (4 bravado)



Need more samples.


Standard variance at least 2.

could be (Base ML/10) if 3 or (Base ML/15) if only 2.


(basedamage + bonusdamage - damageReduction ) * (1-damageAbsorption)

((X-2) + (X*Y) - 0) * (1-0) = ((X-2) + XY - 0) = 37 | ((X-2) + XY) = 37 | X((1-2)+(1-Y)) = 37 | X(-1 + (1-Y)) = 37 | X((1-Y)-1) = 37

((X-2) + (X*Y) - 0) * (1-0) = ((X-2) + XY - 0) = 35 | ((X-2) + XY) = 35 | X((1-2)+(1-Y)) = 35 | X(-1 + (1-Y)) = 35 | X((1-Y)-1) = 35

((X-4) + (X*Y) - 0) * (1-0) = ((X-4) + XY - 0) = 32 | ((X-4) + XY) = 32 | X((1-4)+(1-Y)) = 32 | X(-3 + (1-Y)) = 32 | X((1-Y)-3) = 32

((X-4) + (X*Y) - 0) * (1-0) = ((X-4) + XY - 0) = 33 | ((X-4) + XY) = 33 | X((1-4)+(1-Y)) = 33 | X(-3 + (1-Y)) = 33 | X((1-Y)-3) = 33

bonusdamage is based purely on opponent's attack rating with a random multiplier

Y = a fixed number between 0.Z and 0.Z

z being a new variable to not be confused with X. XD