Difference between revisions of "Paradox History: 2010"

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== January 15th ==
 
== January 15th ==
 
*Tonight's intermission will be longer than normal while I implement a huge pile of security and performance improvements, and a couple of minor extra features. Expect intermission to be around 30 minutes, possibly more or less depending on whether or not there are problems.
 
*Tonight's intermission will be longer than normal while I implement a huge pile of security and performance improvements, and a couple of minor extra features. Expect intermission to be around 30 minutes, possibly more or less depending on whether or not there are problems.
 +
 +
== January 16th ==
 +
*A ridiculously large number of changes have finally made it through testing (thanks testers!) and have been rolled out here. If all's well, you won't actually notice any difference, except that the game might be a little bit more responsive, and it's definitely a lot more secure. Exciting stuff, isn't it? In other news, last month's Limited Edition Item has had its drop mechanic modified, and a few things have been tweaked here and there.
 +
*If anyone is having trouble logging on (and is reading this), please refresh your browser. There have been some security-related changes to the way the game handles logging in which might cause a problem for some people the first time if they're still using the old login page.
 +
  
 
<div id="February"></div>
 
<div id="February"></div>

Revision as of 10:20, 16 January 2010


Table of contents
2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014

January 2010 | February 2010 | March 2010 | April 2010 | May 2010 | June 2010 | July 2010 | August 2010 | September 2010 | October 2010 | November 2010 | December 2010

This page shows everything that happened in 2010.

January 15th

  • Tonight's intermission will be longer than normal while I implement a huge pile of security and performance improvements, and a couple of minor extra features. Expect intermission to be around 30 minutes, possibly more or less depending on whether or not there are problems.

January 16th

  • A ridiculously large number of changes have finally made it through testing (thanks testers!) and have been rolled out here. If all's well, you won't actually notice any difference, except that the game might be a little bit more responsive, and it's definitely a lot more secure. Exciting stuff, isn't it? In other news, last month's Limited Edition Item has had its drop mechanic modified, and a few things have been tweaked here and there.
  • If anyone is having trouble logging on (and is reading this), please refresh your browser. There have been some security-related changes to the way the game handles logging in which might cause a problem for some people the first time if they're still using the old login page.