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Mechanics work.
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could be (Base ML/10) if 3 or (Base ML/15) if only 2.
 
could be (Base ML/10) if 3 or (Base ML/15) if only 2.
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(basedamage + bonusdamage - damageReduction ) * (1-damageAbsorption)
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(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 39 | (X + XY) = 41 | X(1-Y) = 41
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(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 37 | (X + XY) = 39 | X(1-Y) = 39
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(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 36 | (X + XY) = 40 | X(1-Y) = 40
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(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 37 | (X + XY) = 41 | X(1-Y) = 41
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bonusdamage is based purely on opponent's attack rating with a random multiplier

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