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(basedamage + bonusdamage - damageReduction ) * (1-damageAbsorption)
 
(basedamage + bonusdamage - damageReduction ) * (1-damageAbsorption)
   −
(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 39 | (X + XY) = 41 | X(1-Y) = 41
+
(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 39 | (X + XY) = 41 | X(1-Y) = 41 | X = 41/(1-Y)
   −
(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 37 | (X + XY) = 39 | X(1-Y) = 39
+
(X + (X*Y) - 2) * (1-0) = (X + XY - 2) = 37 | (X + XY) = 39 | X(1-Y) = 39 | X = 39/(1-Y)
   −
(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 36 | (X + XY) = 40 | X(1-Y) = 40
+
(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 36 | (X + XY) = 40 | X(1-Y) = 40 | X = 40/(1-Y)
   −
(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 37 | (X + XY) = 41 | X(1-Y) = 41
+
(X + (X*Y) - 4) * (1-0) = (X + XY - 4) = 37 | (X + XY) = 41 | X(1-Y) = 41 | X = 41/(1-Y)
    
bonusdamage is based purely on opponent's attack rating with a random multiplier
 
bonusdamage is based purely on opponent's attack rating with a random multiplier

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