Difference between revisions of "Weapon Class Proficiencies"
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− | The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[ | + | The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level or vice-versa, by finding what level you will need to get to get on the leaderboards for a proficiency. |
== Proficiencies Chart == | == Proficiencies Chart == |
Revision as of 18:40, 1 April 2009
The Weapon Classes: Unarmed, Club, Blade, Staff, Projectile, Gadgets, and Towel. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level or vice-versa, by finding what level you will need to get to get on the leaderboards for a proficiency.
Proficiencies Chart
Proficiencies Level | Experience to next Level | Total Required Experience |
---|---|---|
1 | 8 | 8 |
2 | 40 | 48 |
3 | 120 | 168 |
4 | 272 | 440 |
5 | 520 | 960 |
6 | 888 | 1848 |
7 | 1400 | 3248 |
8 | 2080 | 5328 |
9 | 2952 | 8280 |
10 | 4040 | 12320 |
Notes
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