Difference between revisions of "Weapon Class Proficiencies"
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|6 | |6 | ||
|888 | |888 | ||
− | | | + | |1,848 |
|- | |- | ||
|7 | |7 | ||
− | | | + | |1,400 |
− | | | + | |3,248 |
|- | |- | ||
|8 | |8 | ||
− | | | + | |2,080 |
− | | | + | |5,328 |
|- | |- | ||
|9 | |9 | ||
− | | | + | |2,952 |
− | | | + | |8,280 |
|- | |- | ||
|10 | |10 | ||
− | | | + | |4,040 |
− | | | + | |12,320 |
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Revision as of 18:41, 1 April 2009
The Weapon Classes: Unarmed, Club, Blade, Staff, Projectile, Gadgets, and Towel. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level or vice-versa, by finding what level you will need to get to get on the leaderboards for a proficiency.
Proficiencies Chart
Proficiencies Level | Experience to next Level | Total Required Experience |
---|---|---|
1 | 8 | 8 |
2 | 40 | 48 |
3 | 120 | 168 |
4 | 272 | 440 |
5 | 520 | 960 |
6 | 888 | 1,848 |
7 | 1,400 | 3,248 |
8 | 2,080 | 5,328 |
9 | 2,952 | 8,280 |
10 | 4,040 | 12,320 |
Notes
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