Difference between revisions of "Toy problem"

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*You acquire an item: [[heavy handbag]] '''(25%?)'''
 
*You acquire an item: [[heavy handbag]] '''(25%?)'''
 
'''Stats:'''
 
'''Stats:'''
*You gain 2-4 [[brawn]] [[Subpoints]]
+
*You gain 2-4 [[brawn]] [[subpoints]]
*You gain 1-2 [[brains]] [[Subpoints]]
+
*You gain 1-2 [[brains]] [[subpoints]]
*You gain 1-2 [[bravado]] [[Subpoints]]
+
*You gain 1-2 [[bravado]] [[subpoints]]
  
 
== Notes ==
 
== Notes ==

Revision as of 22:38, 11 February 2009


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Toyproblem.png

Description

Simple though it may sound, it is a bugger to understand. It may be a tool, it may on the other hand also be an explanation. Why not beat the crap out of it anyway?

Opponent Level Information

Attack Rating:

Defence Rating:

Scaling

Combat Messages

Initiative Message(s)

  • A whole flock of applicants for a secretarial position begin pestering you to decide which one is best suited for the job. While they're distracted, you get the jump.
  • You stumble over a chessboard and fall face-first onto the eight queens riveted onto it. Funny, none of them share the same row, column or diagonal. On a side note: your opponent gets the jump.

Successful Attack

  • It bashes you repeatedly for X DAMAGE. There is no optimal stopping!

Miss Message(s)

  • The eight queens are currently busy with arguing among each other.
  • A couple of secretaries have wandered off and are busily inspecting their fingernails.


Location(s)

Rewards

Stats:

Notes

  • The secretaries part seems like "The Apprentice".

References

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