Difference between revisions of "Weapon Class Proficiencies"
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{{Page/Header}} | {{Page/Header}} | ||
+ | __NOTOC__ | ||
− | The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[ | + | The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency. |
== Proficiencies Chart == | == Proficiencies Chart == | ||
− | |||
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:1em auto; text-align:center;" | {| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:1em auto; text-align:center;" | ||
|- style="background-color:#ca2023;" | |- style="background-color:#ca2023;" | ||
Line 33: | Line 33: | ||
|6 | |6 | ||
|888 | |888 | ||
− | | | + | |1,848 |
|- | |- | ||
|7 | |7 | ||
− | | | + | |1,400 |
− | | | + | |3,248 |
|- | |- | ||
|8 | |8 | ||
− | | | + | |2,080 |
− | | | + | |5,328 |
|- | |- | ||
|9 | |9 | ||
− | | | + | |2,952 |
− | | | + | |8,280 |
|- | |- | ||
|10 | |10 | ||
− | | | + | |4,040 |
− | | | + | |12,320 |
|} | |} | ||
== Notes == | == Notes == | ||
+ | The formula also can be applied to player levels. | ||
+ | |||
+ | == See Also == | ||
+ | [[Category:Weapon Type]] | ||
+ | [[Category:Mechanics]] | ||
{{Page/QuickLinks}} | {{Page/QuickLinks}} |
Latest revision as of 21:46, 8 July 2011
The Weapon Classes: Unarmed, Club, Blade, Staff, Projectile, Gadgets, and Towel. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency.
Proficiencies Chart
Proficiencies Level | Experience to next Level | Total Required Experience |
---|---|---|
1 | 8 | 8 |
2 | 40 | 48 |
3 | 120 | 168 |
4 | 272 | 440 |
5 | 520 | 960 |
6 | 888 | 1,848 |
7 | 1,400 | 3,248 |
8 | 2,080 | 5,328 |
9 | 2,952 | 8,280 |
10 | 4,040 | 12,320 |
Notes
The formula also can be applied to player levels.
See Also
Quick Links |
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