Difference between revisions of "Weapon Class Proficiencies"

From ParadoxWiki
Jump to navigation Jump to search
(Added the Note.)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Page/Header}}
 
{{Page/Header}}
 +
__NOTOC__
  
 
The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency.
 
The Weapon Classes: [[Unarmed]], [[Club]], [[Blade]], [[Staff]], [[Projectile]], [[Gadgets]], and [[Towel]]. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency.
  
 
== Proficiencies Chart ==
 
== Proficiencies Chart ==
 
 
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:1em auto; text-align:center;"
 
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:1em auto; text-align:center;"
 
|- style="background-color:#ca2023;"
 
|- style="background-color:#ca2023;"
Line 54: Line 54:
 
== Notes ==
 
== Notes ==
 
The formula also can be applied to player levels.
 
The formula also can be applied to player levels.
 +
 +
== See Also ==
  
  
 
[[Category:Weapon Type]]
 
[[Category:Weapon Type]]
 +
[[Category:Mechanics]]
 
{{Page/QuickLinks}}
 
{{Page/QuickLinks}}

Latest revision as of 21:46, 8 July 2011


The Weapon Classes: Unarmed, Club, Blade, Staff, Projectile, Gadgets, and Towel. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency.

Proficiencies Chart

Proficiencies Level Experience to next Level Total Required Experience
1 8 8
2 40 48
3 120 168
4 272 440
5 520 960
6 888 1,848
7 1,400 3,248
8 2,080 5,328
9 2,952 8,280
10 4,040 12,320

Notes

The formula also can be applied to player levels.

See Also


Quick Links
Adventures | Awards | Drinks | Chat | Combat | Effects | Equipment | Farming | Food | Forums | Holidays | HoloPets | Items | Mechanics | Opponents | Outfits | Places | Reset | Quests