Weapon Class Proficiencies
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The Weapon Classes: Unarmed, Club, Blade, Staff, Projectile, Gadgets, and Towel. All of these weapon classes level up with proficiency as you gain experience in combat. Each level requires a different amount of proficiency to obtain which can be figured out using the following algorithm: 8(L(L^2 +1) /2) where L=Current Level. Using this algorithm you can find out how much total experience you will need to accumulate in order to get to a certain level, or vice-versa, what level you will need to get to in order to make it on the leaderboard for a proficiency.
Proficiencies Chart
Proficiencies Level | Experience to next Level | Total Required Experience |
---|---|---|
1 | 8 | 8 |
2 | 40 | 48 |
3 | 120 | 168 |
4 | 272 | 440 |
5 | 520 | 960 |
6 | 888 | 1,848 |
7 | 1,400 | 3,248 |
8 | 2,080 | 5,328 |
9 | 2,952 | 8,280 |
10 | 4,040 | 12,320 |
Notes
The formula also can be applied to player levels.
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