Difference between revisions of "Carved Child"

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(messages)
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== Effect ==
 
== Effect ==
 
*
 
*
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==Combat messages==
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During combat:
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* You hold [[Holopet names|<pet name>]] to your ear and speak softly. "What's that?" you ask. Your holopet remains mute, but you're undeterred. "Great!" you continue, "We can look after we defeat this foe." You can't wait till this battle is over to look through whatever passes for your opponent's pockets.
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* You look down at the limp form of [[Holopet names|<pet name>]] and say, "Oh really? We'll have to check that when we finish this epic battle with this evil ne'er-do-well!" You sure hope your holopet is right about what your opponent is carrying.
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After combat:
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* [[Holopet names|<Pet name>]] does nothing, meaningfully. "Thanks, pal!" you say, remembering to check extra hard for loot.
  
 
==Notes==
 
==Notes==

Revision as of 00:06, 21 August 2012


Notintheface.png

This wooden sidekick is absolutely loyal and ready for action! Strangely, you haven't seen it move very much yet, but not to worry, you're sure it'll do just fine when the time comes!

Name: Carved Child
Category: HoloPet

Hatchling: Wooden boy

Holopet-Specific equipment:

Obtained From

Effect

Combat messages

During combat:

  • You hold <pet name> to your ear and speak softly. "What's that?" you ask. Your holopet remains mute, but you're undeterred. "Great!" you continue, "We can look after we defeat this foe." You can't wait till this battle is over to look through whatever passes for your opponent's pockets.
  • You look down at the limp form of <pet name> and say, "Oh really? We'll have to check that when we finish this epic battle with this evil ne'er-do-well!" You sure hope your holopet is right about what your opponent is carrying.

After combat:

  • <Pet name> does nothing, meaningfully. "Thanks, pal!" you say, remembering to check extra hard for loot.

Notes

References



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