Difference between revisions of "BioFeedback Watch"
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Xphone / Backpack buddy / Biofeedback watch
Diarmuid - 1
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{{Page/Header}} | {{Page/Header}} | ||
− | + | __NOTOC__ | |
{{Summary/Items/Equipment | {{Summary/Items/Equipment | ||
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|outfitname=n/a | |outfitname=n/a | ||
|bonus=Provides timely assistance during combat. | |bonus=Provides timely assistance during combat. | ||
− | |plural= | + | |plural= BioFeedback Watches |
}} | }} | ||
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*You fumble with the BioFeedback Watch for a moment or two and locate the little red button. You push the button and the object makes a bunch of weird metallic noises, and starts changing so quickly that you become a little dizzy. | *You fumble with the BioFeedback Watch for a moment or two and locate the little red button. You push the button and the object makes a bunch of weird metallic noises, and starts changing so quickly that you become a little dizzy. | ||
**You lose 'X' [[HP]] where X = 10% of Total [[HP]] rounded to the nearest whole number | **You lose 'X' [[HP]] where X = 10% of Total [[HP]] rounded to the nearest whole number | ||
− | + | *You gain an item: [[Image:Bpbuddy.png]] [[Backpack_buddy|Backpack Buddy]] | |
− | *You | ||
== In Combat == | == In Combat == | ||
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**You gain X [[HP]] | **You gain X [[HP]] | ||
**You gain X [[TP]] | **You gain X [[TP]] | ||
+ | ***X=LVL*Y, where Y is equal to 1, 2, or 3. | ||
*Your BioFeedback Watch gives off a creepy electronic laugh and remarks how fallible humans are. It does however acknowledge that you are a little superior to your peers by having chosen it. It rewards you with a bit of extra experience. | *Your BioFeedback Watch gives off a creepy electronic laugh and remarks how fallible humans are. It does however acknowledge that you are a little superior to your peers by having chosen it. It rewards you with a bit of extra experience. | ||
**You gain some subpoints: (X) [[Brawn]] or [[Brains]] or [[Bravado]] | **You gain some subpoints: (X) [[Brawn]] or [[Brains]] or [[Bravado]] | ||
+ | ***X=LVL*Y, where Y is equal to 1/2, 1, or 3/2. | ||
*Your BioFeedback Watch scans your opponent and magnetically removes a small pile of her loose change. | *Your BioFeedback Watch scans your opponent and magnetically removes a small pile of her loose change. | ||
**You gain X [[moolah]]. | **You gain X [[moolah]]. | ||
+ | |||
+ | *Your BioFeedback Watch emits an ultra-high-frequency sonic squeal, causing X DAMAGE to your opponent's aural sensory appendages (that's "ears" for the most part). Whew! Good thing you had your ear plugs in!. | ||
+ | |||
+ | *Your BioFeedback Watch observes how ineffectual your last attack was and offers you assistance in the form of an adrenaline shot. You briefly feel more powerful.(+10 physical damage on next attack(must be on same combat)). | ||
+ | |||
+ | *Your BioFeedback Watch detects a potential incoming blow, and recognising your weak, inferior human form, puts forth a force field which should hopefully give you some protection. | ||
*Your BioFeedback Watch begins to beep loudly. Huh. You're not sure if you should be worried or not. | *Your BioFeedback Watch begins to beep loudly. Huh. You're not sure if you should be worried or not. | ||
*Your BioFeedback Watch displays a very complicated bar graph. You try and figure out what it means, but it's all Greek to you. | *Your BioFeedback Watch displays a very complicated bar graph. You try and figure out what it means, but it's all Greek to you. | ||
+ | *Your BioFeedback Watch beeps and displays a message..."ANALYSING. PLEASE WAIT..." After a few seconds it beeps again and the display changes... "ANALYSIS COMPLETE! TEST RESULTS: NEGATIVE." Ummm, OK then. You're not sure whether or not you should feel relieved. | ||
+ | *Your BioFeedback Watch clicks and whirrs. You feel a little bit funny, but it was probably just something you ate. | ||
==Notes== | ==Notes== | ||
*If you attempt to use this item with insufficient HP, you are given the message "Using this is a bit too dangerous for you right now. Try again when you're a bit healthier." | *If you attempt to use this item with insufficient HP, you are given the message "Using this is a bit too dangerous for you right now. Try again when you're a bit healthier." | ||
+ | * the +10 physical damage to work, you must attack right on the next round the effect activiated, if not it will not work. | ||
==References== | ==References== | ||
*A biofeedback watch is a product that gives you not only the time of day, but also an indication of your bioelectric energy flow. | *A biofeedback watch is a product that gives you not only the time of day, but also an indication of your bioelectric energy flow. | ||
+ | |||
+ | == [[Flashcube]] Items == | ||
+ | <center><b>[[Xphone]]</b> / <b>[[Backpack buddy]]</b> / <b>[[Biofeedback watch]]</b> </center> | ||
== Collection == | == Collection == |
Latest revision as of 17:42, 3 May 2014
The advert for this interesting device says, "The watch that watches you!" Creepy? A little. But it was on sale and you really needed to know what time it was.
Type: bling
Defence: 80
Autosell value: n/a
Cannot be discarded
Cannot be autosold
Can be traded
Can be stored
Outfit name: n/a
Plural: BioFeedback Watches
Bonus: Provides timely assistance during combat.
Obtained By
- Using an xPhone
When Used
- You fumble with the BioFeedback Watch for a moment or two and locate the little red button. You push the button and the object makes a bunch of weird metallic noises, and starts changing so quickly that you become a little dizzy.
- You gain an item: Backpack Buddy
In Combat
- Your BioFeedback Watch detects your distress and releases nano-bots onto your skin. Battle bots? No, healing bots. You feel a little bit better!
- Your BioFeedback Watch gives off a creepy electronic laugh and remarks how fallible humans are. It does however acknowledge that you are a little superior to your peers by having chosen it. It rewards you with a bit of extra experience.
- Your BioFeedback Watch scans your opponent and magnetically removes a small pile of her loose change.
- You gain X moolah.
- Your BioFeedback Watch emits an ultra-high-frequency sonic squeal, causing X DAMAGE to your opponent's aural sensory appendages (that's "ears" for the most part). Whew! Good thing you had your ear plugs in!.
- Your BioFeedback Watch observes how ineffectual your last attack was and offers you assistance in the form of an adrenaline shot. You briefly feel more powerful.(+10 physical damage on next attack(must be on same combat)).
- Your BioFeedback Watch detects a potential incoming blow, and recognising your weak, inferior human form, puts forth a force field which should hopefully give you some protection.
- Your BioFeedback Watch begins to beep loudly. Huh. You're not sure if you should be worried or not.
- Your BioFeedback Watch displays a very complicated bar graph. You try and figure out what it means, but it's all Greek to you.
- Your BioFeedback Watch beeps and displays a message..."ANALYSING. PLEASE WAIT..." After a few seconds it beeps again and the display changes... "ANALYSIS COMPLETE! TEST RESULTS: NEGATIVE." Ummm, OK then. You're not sure whether or not you should feel relieved.
- Your BioFeedback Watch clicks and whirrs. You feel a little bit funny, but it was probably just something you ate.
Notes
- If you attempt to use this item with insufficient HP, you are given the message "Using this is a bit too dangerous for you right now. Try again when you're a bit healthier."
- the +10 physical damage to work, you must attack right on the next round the effect activiated, if not it will not work.
References
- A biofeedback watch is a product that gives you not only the time of day, but also an indication of your bioelectric energy flow.
Flashcube Items
Collection
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