Difference between revisions of "Cave-In"
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(→Notes: not 3 cave-in to lose permit anymore) |
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== Notes == | == Notes == | ||
− | *After | + | *After five cave-ins you lose your [[Zweit-Childer mining permit]] |
*Can buy a new permit after [[intermission]]. | *Can buy a new permit after [[intermission]]. | ||
Revision as of 22:39, 8 September 2008
Description
This appears for the first two cave-ins:
- There's an ominous rumbling, which turns into a terrifying shuddering, and suddenly there are piles of rocks flying everywhere as the roof caves in. Lucky for you, you wore your extra-brown rubber safety underpants. At least, I hope you did. Seems like you have an appetite for destruction. Your own, that is. To the tune of XX DAMAGE
After five cave-ins this appears:
- There's an ominous rumbling, which turns into a terrifying shuddering, and suddenly there are piles of rocks flying everywhere as the roof caves in. Lucky for you, you wore your extra-brown rubber safety underpants. At least, I hope you did. Seems like you have an appetite for destruction. Your own, that is. To the tune of XXX DAMAGE. Suddenly, the mine manager comes up behind you and snatches your mining permit. "I'm sorry," he says, "but that's just too many cave-ins! Come back when you're feeling a little less.. accident prone."
You lose an item: Zweit-Childer mining permit
Location(s)
Notes
- After five cave-ins you lose your Zweit-Childer mining permit
- Can buy a new permit after intermission.
References
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