Difference between revisions of "Combat Encounters"

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<td width="50" align="center">Always</td>
 
<td width="50" align="center">Always</td>
 
<td width="170" align="left">Obtained From [[alpha launch souvenir goodies bag]]</td>
 
<td width="170" align="left">Obtained From [[alpha launch souvenir goodies bag]]</td>
 +
</tr>
 +
<tr>
 +
<td width="50" align="center" style="background: #6181b1;">[[Image:Whitespores.png]]</td>
 +
<td width="250">[[Furunculoidosis]]</td>
 +
<td width="50" align="center">Noncombat</td>
 +
<td width="50" align="center">Effect</td>
 +
<td width="50" align="right">+10%</td>
 +
<td width="50" align="center">5 turns</td>
 +
<td width="170" align="left">Obtained From [[Mysterious White Spores]]</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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== Notes ==
 
== Notes ==
 +
*To maximize the chance of getting a combat encounter, equip items that increase the chance of combat encounters and decrease the chance of non-combat encounters.
 +
*To maximize the chance of getting a non-combat encounter, equip items that decrease the chance of combat encounters and increase the chance of non-combat encounters.
  
 
[[Category:Combat]]
 
[[Category:Combat]]
 
{{Page/QuickLinks}}
 
{{Page/QuickLinks}}

Revision as of 14:14, 6 June 2010

The items listed below alter the frequency of combat encounters relative to non-combat encounters. It is believed that each zone has a base noncombat percentage, and these items either raise or lower the base rate by the rate shown.

Image Item Name

Increases

Source

Rate

Duration

Notes
Birthdaybling.png 1-Candle Birthday Bling Combat Bling +1% Always Obtained From birthday booty box
Fakebeard.png Fake beard Combat Accessory -5% Always Obtained From Second-hand Sideshow
Noobmask.png Professor Von Noob face mask Combat Hat -5% Always Obtained From alpha launch souvenir goodies bag
Whitespores.png Furunculoidosis Noncombat Effect +10% 5 turns Obtained From Mysterious White Spores

Notes

  • To maximize the chance of getting a combat encounter, equip items that increase the chance of combat encounters and decrease the chance of non-combat encounters.
  • To maximize the chance of getting a non-combat encounter, equip items that decrease the chance of combat encounters and increase the chance of non-combat encounters.


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