Difference between revisions of "Gadgets"

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<td width="50" align="center">23</td>
 
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<td width="50" align="center">[[Hot Damage]]</td>
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<td width="50" align="center">[[Hot damage]]</td>
 
<td width="50" align="center">[[Geospatiodynamostatics Lab]]</td>
 
<td width="50" align="center">[[Geospatiodynamostatics Lab]]</td>
 
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Revision as of 20:32, 6 August 2011



Gadgets

Image Item Name
Hands
Attack
Cost of TP
Damage Type
Obtained From
Iremitter.png Intense infrared emitter 1 23 4 Hot damage Geospatiodynamostatics Lab
Tasemebro.png taser 1 28 5 Electrical damage Bugged scientist
Xphone.png XPhone 1 100 3 Physical damage Flashcube

Notes

  • Gadgets benefit the Brains subpoints gain.
  • Lacking enough TP makes the gadget unusable.

See Also

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