Difference between revisions of "Combat Encounters"
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The items listed below alter the frequency of combat encounters relative to non-combat encounters. It is believed that each zone has a base noncombat percentage, and these items either raise or lower the base rate by the rate shown. | The items listed below alter the frequency of combat encounters relative to non-combat encounters. It is believed that each zone has a base noncombat percentage, and these items either raise or lower the base rate by the rate shown. | ||
+ | == Encounters Chart == | ||
<center> | <center> | ||
<table cellspacing="0" cellpadding="2" border="1"> | <table cellspacing="0" cellpadding="2" border="1"> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td width="50" align="center" style="background: #6181b1;">[[Image: | + | <td width="50" align="center" style="background: #6181b1;">[[Image:Battledrone.png]]</td> |
− | <td width="250">[[ | + | <td width="250">[[Battlescout(TM) combat drone]]</td> |
+ | <td width="50" align="center">Combat</td> | ||
+ | <td width="50" align="center">Accessory</td> | ||
+ | <td width="50" align="right">+25%</td> | ||
+ | <td width="50" align="center">Always</td> | ||
+ | <td width="170" align="left">Obtained From [[Token Gear (TM)]]</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="50" align="center" style="background: #6181b1;">[[Image:greenspores.png]]</td> | ||
+ | <td width="250">[[Foulmouthed]]</td> | ||
<td width="50" align="center">Combat</td> | <td width="50" align="center">Combat</td> | ||
<td width="50" align="center">Effect</td> | <td width="50" align="center">Effect</td> | ||
<td width="50" align="right">+10%</td> | <td width="50" align="right">+10%</td> | ||
<td width="50" align="center">5 Turns</td> | <td width="50" align="center">5 Turns</td> | ||
− | <td width="170" align="left">Obtained From [[ | + | <td width="170" align="left">Obtained From [[Strange Green Spores]]</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td width="50" align="center">Noncombat</td> | <td width="50" align="center">Noncombat</td> | ||
<td width="50" align="center">Effect</td> | <td width="50" align="center">Effect</td> | ||
− | <td width="50" align="right"> | + | <td width="50" align="right">-10%</td> |
<td width="50" align="center">5 turns</td> | <td width="50" align="center">5 turns</td> | ||
<td width="170" align="left">Obtained From [[Mysterious White Spores]]</td> | <td width="170" align="left">Obtained From [[Mysterious White Spores]]</td> | ||
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*To maximize the chance of getting a non-combat encounter, equip items that decrease the chance of combat encounters and increase the chance of non-combat encounters. | *To maximize the chance of getting a non-combat encounter, equip items that decrease the chance of combat encounters and increase the chance of non-combat encounters. | ||
+ | == See Also == | ||
+ | *[[Item Drops]] | ||
+ | *[[Drink Drops]] | ||
+ | *[[Moolah Drops]] | ||
+ | *[[Food Drops]] | ||
+ | *[[Farming]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||
{{Page/QuickLinks}} | {{Page/QuickLinks}} |
Latest revision as of 03:17, 25 December 2014
The items listed below alter the frequency of combat encounters relative to non-combat encounters. It is believed that each zone has a base noncombat percentage, and these items either raise or lower the base rate by the rate shown.
Encounters Chart
Image | Item Name | Affects |
Source |
Rate |
Duration |
Notes |
Battlescout(TM) combat drone | Combat | Accessory | +25% | Always | Obtained From Token Gear (TM) | |
Foulmouthed | Combat | Effect | +10% | 5 Turns | Obtained From Strange Green Spores | |
1-Candle Birthday Bling | Combat | Bling | +1% | Always | Obtained From birthday booty box | |
Fake beard | Combat | Accessory | -5% | Always | Obtained From Second-hand Sideshow | |
Professor Von Noob face mask | Combat | Hat | -5% | Always | Obtained From alpha launch souvenir goodies bag | |
Furunculoidosis | Noncombat | Effect | -10% | 5 turns | Obtained From Mysterious White Spores |
Notes
- To maximize the chance of getting a combat encounter, equip items that increase the chance of combat encounters and decrease the chance of non-combat encounters.
- To maximize the chance of getting a non-combat encounter, equip items that decrease the chance of combat encounters and increase the chance of non-combat encounters.
See Also
Quick Links |
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