Difference between revisions of "Holographic pair o' dice"

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It's clever, intricate and beautiful, but there's no immediately apparent way to hang it from your mirror.
 
It's clever, intricate and beautiful, but there's no immediately apparent way to hang it from your mirror.
|autosell=?
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|autosell=N/A
|discarded=Can|Cannot
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|discarded=Cannot
|autosold=Can|Cannot
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|autosold=Cannot
 
|traded=Can|Cannot
 
|traded=Can|Cannot
 
|stored=Can|Cannot
 
|stored=Can|Cannot
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'''Stats:'''
 
'''Stats:'''
You gain 16 [[brawn]].
+
 
You gain 12 [[brains]].
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*You gain 16 [[brawn]].
You gain 14 [[bravado]].
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*You gain 12 [[brains]].
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*You gain 14 [[bravado]].
  
 
== Notes ==
 
== Notes ==

Revision as of 23:24, 11 October 2008


Dicegen.png

Not content with your standard pair of tasteful fluffy dice, the manufacturers of this item have instead decided to construct an elaborate clockwork/electronic gadget which, when activated, displays a holographic representation of.. well, a pair of fluffy dice.

It's clever, intricate and beautiful, but there's no immediately apparent way to hang it from your mirror.

Type: special item
Autosell value: N/A

Cannot be discarded
Cannot be autosold
Can be traded
Can be stored

Plural: ?

Obtained From

When Used

You open up the device and the image of two dice floats into view before your eyes. Fancy! You press the button and the dice begin to spin in mid-air. After several seconds, and plenty of ooh-ing and ahh-ing on your part, the dice stop spinning....

The numbers on the dice add up to 11.

The device begins to hum, and the air around you seems to become electrically charged. And then it stops.

The pressure in your bladder decreases slightly.


You open up the device and the image of two dice floats into view before your eyes. Fancy! You press the button and the dice begin to spin in mid-air. After several seconds, and plenty of ooh-ing and ahh-ing on your part, the dice stop spinning....

The numbers on the dice add up to X.

The device begins to hum, and the air around you seems to become electrically charged. And then it stops.

You become : Fiscally Aware (20 Turns)


You open up the device and the image of two dice floats into view before your eyes. Fancy! You press the button and the dice begin to spin in mid-air. After several seconds, and plenty of ooh-ing and ahh-ing on your part, the dice stop spinning....

The numbers on the dice add up to 8.

The device begins to hum, and the air around you seems to become electrically charged. And then it stops.

You acquire an effect: Powered Up (20 turns)


You open up the device and the image of two dice floats into view before your eyes. Fancy! You press the button and the dice begin to spin in mid-air. After several seconds, and plenty of ooh-ing and ahh-ing on your part, the dice stop spinning....

The numbers on the dice add up to 5.

The device begins to hum, and the air around you seems to become electrically charged. And then it stops.

You acquire an effect: Critical Care (20 turns)


You open up the device and the image of two dice floats into view before your eyes. Fancy! You press the button and the dice begin to spin in mid-air. After several seconds, and plenty of ooh-ing and ahh-ing on your part, the dice stop spinning....

The numbers on the dice add up to 6.

The device begins to hum, and the air around you seems to become electrically charged. And then it stops.

Huh? What was all that about?


You open up the device and the image of two dice floats into view before your eyes. Fancy! You press the button and the dice begin to spin in mid-air. After several seconds, and plenty of ooh-ing and ahh-ing on your part, the dice stop spinning....

The numbers on the dice add up to 7.

The device begins to hum, and the air around you seems to become electrically charged. And then it stops.

Stats:

Notes

References

Collection

Error: Invalid description id ("277366489") supplied.


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