Difference between revisions of "Category:Mechanics"

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{{Page/Header}}
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{{Page/NeedsWork|comment=This page needs to be completely overhauled with information about how the game works, this includes calculations on item drops, opponent power and moolah drops}}
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*Player Level= 8(L(L^2 +1) /2) where L=Current Level
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The building blocks of how the game is played, the mechanics. Everything comes down to [[brawn]], [[brains]], [[bravado]], [[HP]], and [[TP]]... affecting everything you do in the game, be it attacking, running away, getting attacked, dodging, using devices, and even just staying alive.
*Proficiency Level=  8(L(L^2 +1) /2) where L=Current Level
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*Stat Level= (Bx2)+3 where B=Current Stat Level.
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[[Category: Main]]
 
[[Category: Main]]
 
{{Page/QuickLinks}}
 
{{Page/QuickLinks}}

Latest revision as of 18:40, 20 July 2011


The building blocks of how the game is played, the mechanics. Everything comes down to brawn, brains, bravado, HP, and TP... affecting everything you do in the game, be it attacking, running away, getting attacked, dodging, using devices, and even just staying alive.


Quick Links
Adventures | Awards | Drinks | Chat | Combat | Effects | Equipment | Farming | Food | Forums | Holidays | HoloPets | Items | Mechanics | Opponents | Outfits | Places | Reset | Quests


Subcategories

This category has the following 12 subcategories, out of 12 total.

A

C

D

E

H

M

O

Q

R

S