Difference between revisions of "Weapons"
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<td width="150" align="center">sometimes restores [[HP]] during combat </td> | <td width="150" align="center">sometimes restores [[HP]] during combat </td> | ||
</tr> | </tr> | ||
− | + | <tr> | |
+ | <td width="150" align="center">[[blankie]]</td> | ||
+ | <td width="75" align="center">[[towel]]</td> | ||
+ | <td width="75" align="center">18</td> | ||
+ | <td width="100" align="center">1-Handed</td> | ||
+ | <td width="150" align="center">[[Physical damage]]</td> | ||
+ | <td width="150" align="center">N/A</td> | ||
+ | </tr> | ||
<tr> | <tr> | ||
<td width="150" align="center">[[short-handled pickaxe]]</td> | <td width="150" align="center">[[short-handled pickaxe]]</td> | ||
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<td width="150" align="center">N/A</td> | <td width="150" align="center">N/A</td> | ||
</tr> | </tr> | ||
− | |||
<tr> | <tr> | ||
<td width="150" align="center">[[really big ruler]]</td> | <td width="150" align="center">[[really big ruler]]</td> | ||
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</table></center> | </table></center> | ||
<br> | <br> | ||
+ | |||
== Ranged Weapons == | == Ranged Weapons == | ||
Revision as of 16:27, 21 March 2010
Melee Weapons
Ranged Weapons
Item Name | Class | Attack | Hands | Damage Type | Bonus |
slingshot | projectile | 3 | 2-Handed | Physical damage | N/A |
Scrapheap flame-thrower | projectile | 25 | 2-Handed | Hot damage | N/A |
elastic bat-a-ball | projectile | 40 | 1-Handed | Physical damage | -100% chance of Fumbling |
toy water pistol | projectile | 60 | 1-Handed | Water damage | +10 Water damage, +5 to Opponent Level |
spud cannon | projectile | 140 | 2-Handed | Physical damage | N/A |
Gadgets
Item Name | Class | Attack | Hands | Damage Type | Bonus |
intense infrared emitter | gadgets | 23 | 1-Handed | Hot damage | N/A |
taser | gadgets | 28 | 1-Handed | Electrical damage | N/A |
XPhone | gadgets | 100 | 1-Handed | Physical damage | +15 to Opponent Level, significantly increases your ability to irritate those around you |
See Also
- Unarmed
- View weapons by their type here : Weapon Types
- View weapons by type of damage here: Combat Action
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